The output is accurate and I've not seen it totally break in a long time, but it could use some more cleaning up of the high-level structures. This means you can add any custom code to the game, as long as you are determined enough to write it in GML assembly. Allows for code disassembly and EDITING.An editor which lets you change (almost) every single value, including unknown ones.Properly handles all of the pointers in the file so that if you add/remove stuff, make things longer/shorter, move them around etc.Can read every single byte from the data file for lastest version of Undertale, and probably other GameMaker: Studio games (GM:S 1.4 bytecode version 15 or 16 only, version 14 may be supported at some point but not yet, partial GM:S2 support is done) for every platform and then recreate a byte-for-byte exact copy from the decoded data. I heard you like digging deep into Undertale data so I made a tool just for you! Downloads are HERE: □ □ □ □ □ □
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